Eternal legacy how long




















Unfortunately the story is a little weak, following Astrian and his friend Taric as they attempt a bombing raid on an arena where the nobles compete for fame and glory. His job is to keep people busy by entering the ring whilst his friend plants the explosives then the pair will escape, but the games primary antagonist puts in an appearance and the whole things goes south, leaving them to flee for the Sky Road where they bump into token healer Lysty and she joins them.

The game does somehow manage to tell a complete story, although it ends very abruptly, and it chooses to use stereotypical RPG tropes and leave them only vaguely explained because it knows that you got the gist of what to do through doing them before. It could be considered sloppy storytelling or it could be reading your target audience a little too well pandering to those who skip dialogue once they know what to do next but the experience does sometimes feel streamlined.

Characters do bring some interest, if a few of them are out of place with an emo styling among more colourful and cheerful members of the cast, and all of them stand out against the rest as easily recognisable arch-types. For the most part the writing is adequate, if not fantastic, with no translation issues, but occasionally lines seem to fall a little flat. Gameplay is actually a highlight of this title with the use of the touch-screen implemented to perfection.

Some fixed buttons appear on screen but they do their best not to distract from the action or clutter the screen, whilst the camera is neatly rotated with the right thumb in a realistic emulation of using the Right Analogue stick to pan.

This leaves the fingers and other hand free to control the bulk of the action. Exploration has warnings before encounters in the form of monsters visible on the field, but the content of the battle is randomised and areas can be cleared until you leave them to provide safe exploration but facilitate grinding.

The aforementioned menus are a dream to work with, and the inner designer in me thrills to see everything so well implemented on this front. There are items to purchase, equipment to be had and special shards to add passive abilities such as increasing elemental resistance or additional attack bonuses, which make chest hunting and NPC conversations a little more interesting.

Combat is where this game breaks away from the pack however, with a system loosely based on that of Final Fantasy XIII but implemented much more successfully. You control your main character at all times and set your allies to one of three pre-determined AIs that switches up healing, attacking and defensive spell casting whilst always being able to queue up the next three moves your character will make.

These play out in real time with an ATB system and it can be ignored if you want to select a move at a time for tougher battles or stacked fully for encounters you know inside out. Eternal Legacy is one of those rare gems, a game made for your phone that runs perfectly. This 3Gs game still looks and plays better than a lot of the iStore. You are commenting using your WordPress. Eternal Legacy does its utmost to tick each and every Eastern role-playing box in the first 20 minutes.

If you make it through the dozen hours of the main story, the plot does suitably thicken with some twists, turns, and sacrificial deaths. In practice, you'll probably focus on guiding Atrian through battles, assigning attacking, defensive, or healing roles to your comrades. In other words, pretty standard JRPG stuff.

The story is actually quite enjoyable, in spite of the atrocious voice acting, with plenty of interesting characters to talk to and quests to take on. It also looks great, with detailed and varied 3D environments. The characters, meanwhile, look like they were ripped right out of FFX. That means spiky hair, skimpy outfits, and absurdly huge swords. It may not quite be Final Fantasy, but Eternal Legacy is still great.



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